Sunday, May 1, 2011

Legendary

Honest review by: QUIK

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It’s been a long time since I have played a FPS game that I hated as much as I hated Legendary. I usually will finish a FPS game no matter how bad it is because I’ll either enjoy the story, or the combat system … or something … ANYTHING. This game I found unplayable.

Let me begin with graphics. This game looks horrible for a game released in the last quarter of 2008. The characters, enemies, environment and objects look fake and just plain fugly. The soundtrack sounded like someone pushed a random key on a music synthesizer and then pressed another one hoping they would go together. The way npc’s and enemies move feels like this game was designed pre 2000. The way you control your character is also quite horrible. Movement and interaction with your environment feels worse then something ancient like Deus Ex. When I stand on my toes I feel that I’ve moved up higher then the protagonist of Legendary can jump. I still have a bad taste in my mouth after playing this crap.

I finally decided to quit this horrible game in a following level. I was in a warehouse looking area, I had to get from point A to point B to open some door to move to another area. There were containers all over the place with planks conveniently connecting them. Every minute or so a random warewolf would spawn that I would kill and I would have to jump down to cut his head off with an axe (they regenerate and come back to life otherwise). I would then have to climb back up on a container and hope I could get far enough before another random werewolf spawned. When I finally made it to the end of this very annoying maze I pushed some button and containers began to move around hanging from this rail system on the ceiling. I assume I was supposed to jump on them from one to another to get to yet another stupid button. I decided to quit at this point. Let me be honest with you Spark Unlimited (creators of this piece of crap game), if I wanted to play a game in which I had to jump form one moving platform to another in order to get somewhere I would have played Super Mario Bros not your dumb game. When I play a modern FPS game I expect the following criteria to be met:
1) The game has to look nice. I don’t have a nice powerful pc to play crappy looking games. I have old school classics for that and they play better then this crap. So this game fails in this category.
2) I expect either fast paced combat experience (examples: Black / Halo / Bad Company 2) or a nice, moody, ambient exploration (F.E.A.R. , Singularity, Deus Ex). Legendary is neither, the combat seems forced, enemies seem generic, unchallenging and boring. Fail.
3) Don’t try to be clever, FPSs are about having fun not standing there for ten minutes trying to figure out what you should do or where to go. Most games nowadays either make sure the level design clearly indicates where you should go or you can press a key to receive a hint which way you should head (Singularity and Dead Space are perfect examples of that even though Dead Space is not really a FPS game.) You both fail and disappoint here too.

I could continue to list the faults of this stupid game and if I decided to continue playing it I’m sure I would only have more bad things to say about it. I didn’t continue playing however. I’d rather install some old game then play this crap. I would not recommend this game (in case you couldn’t tell) and I don’t intend to finish it. Two thumbs down from Quik.

On a positive note, stay tuned for my Singularity review which perhaps not a commercial hit, I found very enjoyable and I can’t wait to review it.

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